Patch notes

Patch 1.1.0

8th September, 2018

Top Issues

  • Issue with health of mobs not initially going down when damaged has been resolved.
  • The repetitive sound effects that played when towers were damaged/healed has been reduced.

Vehicle Changes

  • Voice audio for “Fog Hog” has been updated to make it sound more like the vehicle name.
  • The Flaming Blade’s Visual Effects (VFX) have been fixed so players no longer see the FX after being eliminated by the super weapon.
  • Vampire VFX fixed so players no longer see the super weapon FX after respawning.
  • Goofer reticle fixed to show correct cooldown of super weapon.
  • Audio has been updated for Electron vehicle.
  • Target decal for the Electron’s Orbital Blast has been improved.
  • Tiny Giant super weapon fixed so that the vehicle re-grows in size after use.
  • Kamikaze speed boosts no longer remain in world after use.
  • Kamikaze super weapon decal has been improved.
  • Thunder Pulse VFX fixed so players no longer see the super weapon FX after respawning.
  • Gravitron green glow VFX on vehicle fixed so they only display when the healing ability is ready to use.
  • Sniper Prince shield occasionally closing during using the ability has been fixed.
  • Sniper Prince shield is now visible to enemy players.
  • Shield fix for Sniper Prince so it no longer appears to re-open after respawning.
  • Vehicle health bars have been corrected to display at correct heights above the vehicles.
  • Healing beam tethers have been improved so they only heal a player when attached.

TUTORIALS

  • Tutorial 1 progression has been fixed.  Players are no longer able to upgrade abilities away from the designated areas.
  • Mobs spawning visually improved.
  • Tutorial 2 progression has been fixed.  The tower core will no longer be destroyed without player input.
  • Mobs attacking tower doors graphically improved.
  • Tutorial music continuously playing after the Tutorial has been completed has been fixed.
  • Collision added to first tower on Tutorial 2.
  • Tutorial completion UI has been improved.
  • Tutorial audio for mobs has been added.
  • Players are no longer able to progress through Tutorial 2 without completing the stages of the Tutorial.
  • Invisible collision, which players could crash into has been removed from Tutorial.
  • Loading into the Tutorial has been corrected, so players start in the correct position.
  • Dying from the tower no longer causes progression blockers.
  • Changing vehicles during Tutorial no longer disables vehicle abilities.
  • Tutorial UI fix for the arrows not leaving the screen.
  • Changing window options no longer causes game to freeze during Tutorial.
  • Mob spawn rate revised to improve the Tutorial flow.
  • Blimp texture quality increased.
  • Tutorial loading times improved.
  • Switching vehicle during Tutorial no longer displays in-match UI.

BROADCASTER

  • Broadcasters are not able to see which way they are facing on the mini map.
  • Controller sensitivity increased for Broadcaster.
  • Broadcaster UI has been scaled down to only display what is needed.
  • Broadcaster description has been updated.
  • Broadcaster tower collision has been revised.
  • Number keys (1-9) now cycle through different fixed camera points.
  • Broadcaster HUD elements now update correctly.
  • Broadcaster level collision has been improved across the map.

UI AND HUD BUGS

  • The shop UI scales with screen sizes.
  • Male body type no longer appears distorted in the Customiser.
  • UI and HUD elements now change colour when a colour-blind mode is active.
  • “Eliminated By …” taunt screen now scales with different screen sizes.
  • Correct messaging now appears when a player joins a match in progress.
  • The score now displays correctly during overtime.
  • Camera update speed increased on UI.
  • Opening the Scoreboard whilst firing no longer leaves players’ vehicle continuously firing weapon.
  • Overtime text has been revised to make it more visible.
  • Speed boost on reticle will now update correctly if player passes through two speed balloons.
  • Taunt UI is now positioned correctly.
  • Taunt screen fixed during Tutorial.
  • Audio added to post-game screens.  
  • UI elements added to all on-screen messages in Hall of Champions.
  • Shop UI layered correctly to sit on top of widgets.
  • Base and tower icons revised.
  • Scoreboard HUD elements repositioned and scaled correctly.
  • Profile pictures now appear on Scoreboard.
  • Tower icons revised on Scoreboard to increase resolution.
  • Scoreboard text overlap on the secondary vehicle has been fixed.
  • Buffs and debuffs HUD notifications are no longer being shown when no buff/debuff effects are present on the vehicle.
  • Option for leaving game revised to read “Quit Game”.
  • Skins Store – Selecting a vehicle that is not owned will now hide the “cross” button prompt.

AUDIO

  • Adjusting the audio volume will no longer play two different tracks.
  • Audio fixed when suspending the application and resuming.
  • Audio balancing improved within Hall of Champions.
  • Vehicle audio will now load in with the vehicle.
  • Audio improved for Tiny Giant’s weapon balloons.
  • Audio improved for Goofer.
  • Explosion audio improved for towers.
  • Audio for jetpacks improved.
  • XP tower audio added to game.

MOB FIXES

  • Fixed a bug that prevented players from stopping when colliding with a Mob.
  • Fixed a bug where tracer and Impact FX in the wrong position when shooting mobs
  • “Lyra” skin for Mob Buddy name change.
  • Bots have been improved.
  • Z-Fighting removed from Mob health bars.
  • Mob health bars no longer clips into the model on the large mobs.
  • Crosshair revised to only show hits that connect.
  • Resolution improvements on Mob and drone health bars.
  • Graphics improved on Mob wheels.

SIN BIN

  • Sin bin floor graphics improved.
  • Status icons no longer display when on Sin bin.

HALL OF CHAMPIONS

  • Vehicle names updated within Hall of Champions.
  • Podium in Hall of Champions will now display the top three players of the season.
  • Glass texture added underneath the main platform in the Hall Of Champions.
  • Hall of Champions Polish for windows.
  • Hall of Champions floor colour change.

ENGAGEMENT SCREEN FIXES

  • Fix for game occasionally crashing when passing the Engagement screen.
  • Fix for character being missing on the Engagement screen.

IN GAME LOBBY FIXES

  • Fix for having the game minimised after completing a match and going to the lobby causing the game display a black screen.
  • Fix for a crash that was seen when failing to join a lobby.
  • Scrolling improvements when using a mouse.
  • Fix for joining a game within its lobby as a five-person team and having players separated across both teams.
  • Fix for Broadcaster joining a lobby and entering an infinite loading screen.
  • Fix for players being disconnected after playing a match.

CHARACTER FIXES

  • Fix for characters seen twitching on end-game screen.
  • Devil Horns emote no longer breaks character model.
  • Selecting “Body Type” in Customiser, when wearing a helmet no longer removes the helmet from character.
  • Fix for the character facing the wrong way when selecting emotes.

LATE JOIN

  • Late joining disables the ability to talk in chat via text
  • A crash occurs when the player late joined into a game
  • When a user late joins a game, the user’s teammates can have enemy red auras present on their vehicles
  • Latejoin Overtime message appears after late joining
  • Latejoin Players are shown scores on late join
  • The tower doors appear to display the tower doors being up when the player late joins into a game

GENERAL FIXES

  • Fixed a bug to stop players from taking damage while on the spawn platform when hit with certain abilities.
  • Updated loading screen hints.
  • Lens flares no longer appear through geometry when the camera is zoomed
  • Fix for players not being able to re-join a game.
  • Glowing overlay fixed when opening upgrades menu.
  • Purchasing items no longer displays errors.
  • All available vehicles are visible to players in the Collections menu.
  • Shop UI revised and fixed some issues with some consumable icons being darker.
  • Legal screen now scales with different size screens.
  • HUD elements now scale with different screen sizes.
  • Fix a bug where after re-joining a match, the player wouldn’t be able to see themselves on the minimap.
  • Loading freeze fixed when players close the game during loading screen.
  • UI navigational fixes when using mouse.
  • Iceland collision has been improved.
  • Fix for the repair progress indicator on your secondary vehicle stopping after dying.
  • Healing tethers locking on to objects through geometry fixed.
  • Text wrapping fixed on end-game screens.
  • Camera improvements when switching vehicles.
  • Fix for power core save widget disappearing from screen too quickly.
  • Fix for the Fortress Flamethrower not moving into place after upgrading.
  • Performance increased when starting a match.
  • Fix for players missing during the pre-game line-up screen.
  • Text chat fixed so other players can see the text.
  • Improved behaviour of projectiles.  
  • Changing in-game resolution settings no longer breaks mouse control.
  • Performance improved during death sequences.
  • Baseline XP award for bots balanced.
  • The Team ICONs at the top of the screen now display the correct way around for the Broadcaster.
  • Weapon jammed icon now appears on starting platform.
  • Fix for losing mouse focus when minimising the game.
  • Some error messages reworded.
  • UI navigation fixes for the Collections Store.
  • Fix for player names incorrectly displaying after the “Ready Go!”.
  • Fix for black screen when a player joins a friend’s game on PSN.
  • Tower Icons revised and made larger and clearer.
  • Healing a turret no longer displays it as healing a shield.
  • UV’s moved to fit in line with the windows.
  • Fix for purchasing a vehicle or skin not placing cursor highlight on the proceed button.
  • Fix for players being able to shoot their allied players.
  • Fixed camera clipping into a rock near the Mushroom tower.
  • Vehicle ability icons no longer overlap borders in “Collections”.
  • Loading screen instructions reworded.
  • Fix for the arena rotating behind players on end-game screen.
  • Fix for the purchasable healing balloon aura can appearing red for the user who placed it down.
  • Text scales to fit taunt screen message.
  • Cooldown timers text size revised.
  • Season text revised.
  • Loading icon re-positioned.
  • The purchase complete text has been rescaled.
  • After completing a purchase the “Okay” button is now highlighted by default.
  • Purchasing text has been rescaled to fit into the text boxes.
  • Turrets repositioned to be firmly on the ground.
  • All purchasable Customiser colours are now purchasable.  
  • Scrolling through the menu on the Customiser causing it to start its loop again has been fixed.
  • All  purchasable Customiser eyes are now purchasable.
  • Fix for crosshair displaying in top corner, if healing an ally behind.
  • Fix for being able to shoot enemy players on the starting platform.
  • Scoreboard now scales correctly to different screen sizes.
  • Ready and Quit button prompts no longer disappear on end-game screen.
  • Players who disconnect from the server are now given the correct error message.
  • Respawn Timer doesn’t countdown.
  • Correct references to PlayStation Network added to purchasing screens.
  • Mastery levels are consistent with Mastery screen.
  • Arena stands improved through Hall of Champions.
  • Debris from destroyed towers will now clear quicker.
  • All dialog boxes now contain button prompts.

KNOWN ISSUES IN THIS BUILD

  • Teammate AR marker stuck on the screen and not moving after a player has switched vehicle
  • AR markers were seen showing the player the location of enemies after late joining
  • The announcer voices are missing for the overtime statement when overtime is triggered
  • Most vehicles will suffer from the blurred wheel effects when getting to their travel speed
  • The wrong button prompt for switching vehicles on SinBin
  • The map is missing on the sin bin
  • Late-join – Player avatar incorrect after late-joining

Wanting to track the top community issues? Head over to our Switchblade | Community Issues Trello board here.