Patch notes

  • Patch 01.22 (26382)

    13th June, 2019

    PS4 New Features MatchMaking Rank (MMR) added to the game to help balance matches. This rank is not visible in-game.  This is used to help calculate player skill levels to balance teams during MatchMaking.   Fixes Voice Comms – Default microphone volume set correctly. UI – Quit feature fixed. UI […] Read more →

  • Patch 01.21 (24844)

    8th May, 2019

    PS4 New Features Vivox solution implemented to improve Voice Communication quality. HUD Messaging – Improvements to Sin Bin HUD/UI messaging. Mastery Awards – Character Customiser content added to Mastery Levels. Gameplay Changes Combat Text now combines stacking and floating numbers Stacking – This shows total damage done to an enemy Floating […] Read more →

  • Patch 1.20 (24215)

    25th April, 2019

    PS4 New Features New “Sundog” vehicle. New Welcome Challenges with rewards to new players. Rewards automatically given to current players. Vehicle Changes Electron Added targeting decal while using Tesla Storm to better assist with telegraphing the ability’s maximum range and area of effect. Porcupine Striker now deals x2 damage. Thunder Mines damage […] Read more →

  • Patch 01.19

    8th April, 2019

    PS4 Major Fixes Pied Piper Trophy can now be unlocked. You can now Platinum the game. Performance improvements. Fix for players remaining stuck on loading screens. New Features New UI in Hall of Champions. Fix for “Over Time” displaying at the start of matches. New 3D Models display in Collections. […] Read more →

  • Patch 01.17 (21928)

    1st March, 2019

    PS4 Major Fixes Players are able to create and join party games with friends. Parties can now remain together after the match has ended by pressing “Ready”.  If players do not select “Ready” then they will be taken back to the Hall of Champions and any party will be disbanded. […] Read more →

  • Patch 01.16 (20925)

    18th January, 2019

    PS4 HotFix 01.16 Re-Balanced Front Tower health. Re-Balanced Tower laser damage given. Tower Lasers now have a far greater capacity to destroy attacking Mob waves. Our recent changes to the Tower Laser and Mob health have had the desired effect of reducing game-time, however an unintended by-product of this is […] Read more →

  • Patch 1.6.0

    17th January, 2019

    PS4 New Features New Lobby re-skin. Tower Power Cores no longer self-heal. Porcupine Mines can now be targeted and destroyed. Thunder clouds can be destroyed and have a base health value of 120. Added HUD “Fire” prompt to Electron’s Orbital Strike and Vampire’s Frag Grenade secondary abilities. Sniper Prince Forward […] Read more →

  • Patch 1.5.1 HotFix

    21st December, 2018

    PS4 New Features Towers and Bases no longer regenerate health without healing support from a player.   Major Changes Mob Buddy super weapon effects fixed. Version number fixed on Engagement screen. Fix for XP not being gained when reaching Mastery Level 9 with a vehicle. Players are now able to […] Read more →

  • Patch 1.5.0

    14th December, 2018

    PS4 New Features Christmas skins added to Collections Store. Christmas music added to game. Snowy effect added to Hall of Champions. “Home” screen added to Collections. 3 new helmets available in Character Customiser. 5 new flight suit colours available in Character Customiser. 6 new face paint make-up styles available in […] Read more →

  • Patch 1.4.0

    26th November, 2018

    PS4 Major Changes Porcupine vehicle added to game. Porcupine skins and Mastery skins added to game. Vehicle health and shield ratio rebalanced.  Now vehicles will have unique health and shield quantity values. Bug Fixes Fixed issue where players were unable to progress into Tutorial 2 when playing in German, French, […] Read more →